OSRS Ironman Ranged Guide 1-99: Crabs to Chinchompas

Updated 26 February 2026 · 9 min read
Quick Answer

Quests + crabs to 40, then Ammonite Crabs (1-70) for AFK training. Early Slayer with Ava's Accumulator at 30 Ranged. Mid-game (70-85) use chinchompas if speed matters, or just mix Slayer + PvM. After 85, let it come passively through Slayer and raiding-you'll naturally get tons of Ranged XP. Imbued Slayer Helm makes Slayer viable for training.

Ranged training on an ironman is straightforward if you embrace the reality: you don’t need to grind to 99. Most of your late-game Ranged XP comes passively from Slayer and raiding.

The path is simple: Get to 40 via quests, grind to 70 via Ammonite Crabs (AFK), then decide if you want speed (chinchompas) or patience (passive progression). By 85, you’re set-and raiding will naturally push you toward 95+.


Early Game (1-40): Foundation via Quests & Crabs

Quest-Based Early Levels

QuestXPLevel After
Shadow of the Storm10,000 combat20
Death to the Dorgeshuun + Horror from the Deep6,663 Ranged32

These quests get you to ~32 Ranged before active training.

Dorgeshuun Crossbow (28-40)

Why: Extremely cheap, self-sufficient ammunition

  • Weapon: Dorgeshuun crossbow (obtainable after The Lost Tribe quest)
  • Ammunition: Bone bolts (essentially free via slayer drops or cheap purchase)
  • Location: Ammonite Crabs or low-level Slayer tasks
  • Duration: ~10-15 hours to reach 40

Mid Game (40-70): Ammonite Crabs (The AFK Phase)

This is the sweet spot for ironman Ranged training. Ammonite Crabs are the most relaxed training method in the game.

Why Ammonite Crabs?

  • XP Rate: 50-100k XP/hour depending on level
  • Cost: Near-zero (ava’s accumulator recovers most ammo)
  • AFK Duration: 10 minutes before aggression resets
  • Effort: Minimal attention required

Setup

SlotItemWhy
WeaponToxic Blowpipe (if you have it) OR Magic Shortbow (i) OR Rune CrossbowSpeed varies; blowpipe best if available, but not required
OffhandBlowpipe / Crossbow boltsDepends on main weapon
AmmoAmethyst Arrows / Broad Bolts / Blowpipe DartsWhatever you’ve stockpiled
ArmorAnything with Ranged bonusVoid Knight is ideal mid-game (from Pest Control)
GlovesNone requiredSlot better used for utility

Location Tips

  • Fossil Island: Safe-spottable, consistent crabs
  • Aggression reset: 10 minutes of inactivity before they stop attacking
  • Banks: Nearby for supplies

Result: 40-70 Ranged in roughly 15-25 hours of mostly AFK training.


Critical Unlock: Ava’s Accumulator (30 Ranged)

Quest: Animal Magnetism

Why it matters:

  • Recovers 60-80% of ammunition automatically
  • Saves millions in ammunition costs over your account lifespan
  • Makes all subsequent Ranged training dramatically cheaper
  • Unlock at 30 Ranged (you’ll hit this naturally during early training)

Do this quest before you push past 30 Ranged.


Late Game (70-85): Choose Your Path

At 70 Ranged, you have two realistic options.

Option A: Chinchompas for Speed (15-20 hours)

If you want to rush 85:

  • Location: Kruk’s Dungeon (Maniacal Monkeys)
  • XP Rates: 500k-800k XP/hour (medium-high intensity)
  • Cost: 5-10M GP in chinchompas (self-hunted via Hunter)
  • Requirements: 40+ Hunter, Song of the Elves quest

Reality Check:

  • Hunter training takes 10+ hours if you don’t have it
  • Chinchompas are tedious to hunt on popular worlds
  • By the time you factor in prereq training, you’re looking at 30+ hours total

Option B: Slayer + Passive (30-50 hours)

If you’re patient (recommended):

  • Train Slayer with imbued Slayer Helm (makes Ranged viable)
  • Do PvM content you enjoy (Vorkath, GWD, etc.)
  • Let Ranged XP accumulate passively
  • No time pressure, more enjoyable

Imbued Slayer Helm (THE Game-Changer): At 70 Defence, you can imbue the Slayer Helm with the helm shard from Nightmare/Phosani’s Nightmare.

  • Effect: +20% damage when on-task
  • Impact: Makes Slayer tasks with Ranged genuinely viable for training
  • This is the key unlock that makes Slayer-based Ranged training actually reasonable

Why Option B is Better:

  • Gain Slayer XP simultaneously (essential for mid-game progression)
  • No tedious Hunter grind
  • Enjoy Slayer tasks while training
  • 85 Ranged comes naturally without feeling like a grind

The Honest Truth: 85+ Comes Passively

Here’s the thing most guides don’t tell you: After 85 Ranged, you don’t need to grind anymore.

Why?

  • Raiding: ToA, CoX, Tombs-all give massive Ranged XP
  • High-level Slayer: Tasks give consistent Ranged gains
  • Bossing: Vorkath, DKs, Cerberus-tons of ranged XP naturally
  • Timeline: Most ironmen reach 95-99 Ranged passively within 100-150 hours of raiding

The Natural Progression

By the time you’ve:

  • Done 50 ToA KC
  • Done some high-level Slayer
  • Done some boss grinding for uniques

…you’ll be 95+ Ranged without dedicated training.

Don’t push 99 as a goal. Get to 85, then let raiding handle the rest.


Slayer Integration: The Imbued Helm Strategy

Most guides say “Slayer is bad for Ranged training.” That’s true without imbuing. With an imbued Slayer Helm, it becomes reasonable.

Slayer Helm Imbuing

Requirements:

  • 70 Defence
  • Slayer Helm shard (from Nightmare/Phosani’s Nightmare)
  • 250k GP

Effect:

  • +20% accuracy on-task
  • +15% damage on-task
  • Makes Ranged tasks actually viable

Which Slayer Tasks Are Ranged-Viable?

With Imbued Helm:

  • Dragons (Dragonhunter Crossbow for +25% bonus)
  • Basilisks (low Ranged defence, safespottable)
  • Aviansies (Ranged weakness, weak to arrows)
  • Wyverns (Ranged weakness, profitable)

XP Rates: 40-80k Ranged XP/hour (suboptimal vs dedicated training, but acceptable alongside Slayer)

Verdict: Mix imbued Helm Ranged tasks with your regular Slayer grind. You’ll get decent Ranged XP while building your account naturally.


Gear Progression Milestones

LevelPriorityWhy
30Ava’s AccumulatorSaves millions in ammo
40Void Knight (Pest Control)Best mid-game Ranged gear
70Blowpipe (if doing Slayer)Best for task efficiency
75Bow of Faerdhinen (optional)End-game alternative to blowpipe

Common Mistakes to Avoid

1. Skipping Ava’s Accumulator Problem: Wastes ammunition, increases costs dramatically Solution: Get it at 30 Ranged. Non-negotiable.

2. Trying to Train Ranged Through Slayer (Without Imbuing) Problem: Melee is 2-3x faster for Slayer; Ranged without imbue is suboptimal Solution: Imbue the Slayer Helm first, or train Ranged separately.

3. Forcing the Chinchompa Grind Problem: Tedious Hunter training, world competition, time-intensive Solution: Unless speed is critical, skip it. Let 85+ come passively.

4. Grinding 99 Ranged Early Problem: Wastes time that could go to Slayer, quests, PvM progression Solution: Stop at 85, let raiding push you to 95+ naturally.

5. Ignoring Void Knight Problem: Missing out on one of the best mid-game gear upgrades Solution: Get Void Knight early via Pest Control (30-50 hours, worth it).


Optimal Path (Realistic)

StageLevelsDurationFocusNotes
Early1-401-2 daysQuests + crabsUnlock Ava’s at 30
Mid40-702-3 weeksAmmonite CrabsPure AFK, no rush
Decision70-85FlexibleChinning OR SlayerChoose your path
Late85+NaturalRaiding + SlayerPassive progression
Endgame85-99100+ hoursRaids/BossesDon’t force it

When You’re Ready to Move On

You’ve trained Ranged enough when:

  • ✅ You’re 85+ (set for most content)
  • ✅ You can handle Slayer tasks efficiently (imbued Helm or Blowpipe)
  • ✅ You’re comfortable with boss mechanics (Vorkath, GWD, raids)
  • ✅ You stop worrying about the number and let raiding handle the rest

Stop treating Ranged as a goal. Treat it as a side effect of doing fun content.